'Legend of Ymir' Responds to User Feedback with Major Updates: Combat Enhancements, Community Fixes, and Content Expansion
Kang In sig / Published February 21, 2025 01:19 AM
Kang In sig
Courtesy of Wemade
Wemade has announced significant updates for its newly launched MMORPG Legend of Ymir, addressing user feedback and implementing key improvements to enhance gameplay. Released on February 20, the game quickly gained attention for its gritty depiction of Norse mythology, detailed Unreal Engine 5 graphics, and its emphasis on strategic combat. Despite the initial excitement, several issues surfaced post-launch, leading the development team to release a comprehensive update plan.
The core of the announced improvements revolves around stabilizing community features, enhancing combat dynamics, and increasing content accessibility. Following user complaints about non-functional chat systems, difficulties in creating and joining clans, and issues with party formation, Wemade prioritized restoring these essential community features. In the first Valhalla Letter, Seok Hoon, the lead producer of Legend of Ymir, acknowledged the frustrations players faced, extending a formal apology and outlining immediate corrective measures. He emphasized the importance of community interactions in an MMORPG, promising continuous monitoring to ensure long-term stability.
One of the major concerns raised by players was the slow combat tempo, particularly in the early stages of the game. Unlike traditional MMORPGs that incorporate movement and attack speed boosts, Legend of Ymir was designed with a more grounded combat style, focusing on weighty strikes and deliberate tactics. However, player feedback indicated that the slow pacing made battles feel cumbersome, especially for new players. In response, the development team adjusted the overall combat tempo, increasing movement and attack speeds while preserving the game’s tactical depth. Additionally, the levels required to unlock new skills have been lowered, allowing players to engage with the game’s full range of abilities much earlier. Mana recovery items have also been enhanced, enabling longer combat sessions without frequent interruptions for resource management.
The update also addresses content accessibility, particularly concerning dungeons and expeditions. Initially locked behind a level 30 requirement, these popular content modes are now available from level 28, giving players earlier access to key gameplay experiences. Dungeons offer auto-hunting options with increased experience and loot rates, including rare tradeable items and skill books. Expeditions, on the other hand, focus on PvE challenges, rewarding players with rare equipment for successful boss kills and essential crafting materials such as refining stone fragments for ongoing character progression.
To improve the overall leveling experience, field hunting zones now offer increased experience gains, making grinding outside of main quests more rewarding. Additionally, a critical issue where players unintentionally entered Player Kill (PK) mode due to nearby hostile players has been resolved. Players affected by this bug will have their in-game reputation scores restored, ensuring fairness in the game’s player-versus-player mechanics.
Seok Hoon emphasized that this update is just the beginning of an ongoing commitment to improving Legend of Ymir. He reassured players that the development team remains dedicated to open communication and rapid responses to community concerns. “We are listening closely to player feedback and will continue to make adjustments to ensure that Legend of Ymir meets and exceeds the expectations of our community,” he stated.
The update is already live, with full patch notes available on the official Legend of Ymir website. Players can expect further improvements and content expansions in the coming months, as the development team continues to refine the game based on user experiences and evolving gameplay trends.
Sayart / Kang In sig, insig6622@naver.com
Courtesy of Wemade
Wemade has announced significant updates for its newly launched MMORPG Legend of Ymir, addressing user feedback and implementing key improvements to enhance gameplay. Released on February 20, the game quickly gained attention for its gritty depiction of Norse mythology, detailed Unreal Engine 5 graphics, and its emphasis on strategic combat. Despite the initial excitement, several issues surfaced post-launch, leading the development team to release a comprehensive update plan.
The core of the announced improvements revolves around stabilizing community features, enhancing combat dynamics, and increasing content accessibility. Following user complaints about non-functional chat systems, difficulties in creating and joining clans, and issues with party formation, Wemade prioritized restoring these essential community features. In the first Valhalla Letter, Seok Hoon, the lead producer of Legend of Ymir, acknowledged the frustrations players faced, extending a formal apology and outlining immediate corrective measures. He emphasized the importance of community interactions in an MMORPG, promising continuous monitoring to ensure long-term stability.
One of the major concerns raised by players was the slow combat tempo, particularly in the early stages of the game. Unlike traditional MMORPGs that incorporate movement and attack speed boosts, Legend of Ymir was designed with a more grounded combat style, focusing on weighty strikes and deliberate tactics. However, player feedback indicated that the slow pacing made battles feel cumbersome, especially for new players. In response, the development team adjusted the overall combat tempo, increasing movement and attack speeds while preserving the game’s tactical depth. Additionally, the levels required to unlock new skills have been lowered, allowing players to engage with the game’s full range of abilities much earlier. Mana recovery items have also been enhanced, enabling longer combat sessions without frequent interruptions for resource management.
The update also addresses content accessibility, particularly concerning dungeons and expeditions. Initially locked behind a level 30 requirement, these popular content modes are now available from level 28, giving players earlier access to key gameplay experiences. Dungeons offer auto-hunting options with increased experience and loot rates, including rare tradeable items and skill books. Expeditions, on the other hand, focus on PvE challenges, rewarding players with rare equipment for successful boss kills and essential crafting materials such as refining stone fragments for ongoing character progression.
To improve the overall leveling experience, field hunting zones now offer increased experience gains, making grinding outside of main quests more rewarding. Additionally, a critical issue where players unintentionally entered Player Kill (PK) mode due to nearby hostile players has been resolved. Players affected by this bug will have their in-game reputation scores restored, ensuring fairness in the game’s player-versus-player mechanics.
Seok Hoon emphasized that this update is just the beginning of an ongoing commitment to improving Legend of Ymir. He reassured players that the development team remains dedicated to open communication and rapid responses to community concerns. “We are listening closely to player feedback and will continue to make adjustments to ensure that Legend of Ymir meets and exceeds the expectations of our community,” he stated.
The update is already live, with full patch notes available on the official Legend of Ymir website. Players can expect further improvements and content expansions in the coming months, as the development team continues to refine the game based on user experiences and evolving gameplay trends.